New
- ADE MCP lets AI apps run ade on a computer through ADE Relay (#1815).
- The CTO remembers the project across threads, models and machines (#1816), and its nightly memory gardening runs on the cheap model (#1821).
- Chat suggests the next prompt for every provider, and Tab’s caret lands where it should (#1840).
- Files and chat preview Word docs, fonts, Mermaid files and more, and media an agent shares plays inline (#1841).
- Lanes no longer force package links, and gain lane template prompts and an out-of-date banner (#1814).
- Your MCP servers work on ADE accounts (#1836).
- A new landing page (#1825).
- The in-app feedback form, AI PR summaries and AI PR review summaries are gone; ask your agent to file a GitHub issue instead (#1810).
Fixes
- A running chat no longer wears an old failed or ended status (#1833).
- Dev brains no longer take over your chats, accounts or scheduled work (#1832).
- A Custom-provider chat never runs on the harness’s own sign-in (#1809), and the workflow pane shows each agent live in a cleaner layout (#1811).
- Full-access MCP fails closed for unclassified ade commands (#1820).
- A stalled update download no longer hangs forever (#1817).
- Moved project copies are deleted reliably (#1822), and a built app.asar in a lane stays a plain file that is never locked (#1807).
- Lane screen captures work with several projects open, a restart keeps the lane’s apps (#1823), and lane screens can’t trap you or your pointer (#1812).
- The Mac stays awake with ADE quit (#1812), and the both-Command capture gesture works on macOS 27 (#1813).
- On Windows, ADE says when an admin window blocks the lane screen (#1826).
Speed
- Idle agents shut down after 3 minutes and restart cheaply (#1834), and Codex chats share one app-server process (#1838).
- The brain gives back memory from quiet chats and stores its code at half size (#1830).
- Terminal floods no longer freeze ADE, and each terminal uses less memory (#1837).
- MCP servers start without npm’s launcher, and helper runs start none (#1836).
- Idle ticks stop spawning gh and ps (#1828), and stepped animations cost a frame only when they change (#1827).
